BitStat: Analytics Platform for Web3 Esports
Abstract
Player Experience (PX) remains underserved in Web3 gaming since developers often don’t have the analytics they need, and players can’t easily show off their achievements across games.
BitStat is created to address this gap as a unified analytics and identity platform: providing plug-and-play POST APIs for studios, real-time dashboards for performance visibility, and player-facing leaderboards that span across guilds, seasons, and games.
By bridging analytics, identity, and competition, BitStat unlocks a powerful, player-centric ecosystem providing a persistent, cross game player identity, meaningful competition, and deeper engagement and retention.
BitStat, designed as the backbone in game analytics, can help power growth in Web3 esports by enabling studios to increase DAUs through tournaments and community engagement.

Introduction
The rapid growth of Web3 gaming has unlocked new opportunities for digital ownership, competitive play, and community-driven economies. Despite this momentum, Player Experience (PX) remains largely overlooked. Traditional gaming ecosystems benefit from robust analytics, persistent player identities, and streamlined ways to celebrate achievements. In contrast, Web3 players often struggle to carry their progress across titles, while developers lack the insights needed to optimize engagement and retention. This disconnect limits the potential of Web3 e-sports and community-driven play, even as the market continues to expand at a remarkable pace.
The global Web3 gaming market is projected to reach $37.6 billion in 2025, growing to $182.98 billion by 2034 at a 19.24% CAGR, with e-sports commanding a $10+ billion segment, according to Precedence Research. Meanwhile, Grand View Research reports that fantasy sports market size was estimated at $24.8 million in 2024 and is projected to reach $56.4 million by 2030, growing at a CAGR of 15.2% from 2025 to 2030.
BitStat’s MVP delivers immediate utility to studios through no-code leaderboard APIs, addressing a $30 billion near-term opportunity. In Phase 2, BitStat expands into fantasy e-sports, launching a proposed Season 1 (Q1 2026) with 10 guilds, $100,000 studio-funded pools, and NFT-based community engagement.
Designed as the analytics backbone for this new ecosystem, Bitstat will be empowering studios with real-time insights, and players with persistent competitive identity.
Vision
BitStat envisions a cross-game Competitive Identity Layer; It is a persistent record of player performance that spans multiple titles, guilds, and competitive events; This layer powers both analytics dashboards for studios and identity-driven experiences for players, fueling tournaments, streams, and collectible economies.
By 2026, BitStat aims to capture a 1–5% share of the $62 billion fantasy esports market, delivering interoperable analytics, NFT-driven engagement, and scalable ecosystems across leading Web3 titles.
Player Experience (PX)
PX anchors BitStat’s design. Players seek three key outcomes:
Competition – Transparent leaderboards and guild rankings.
Improvement – Clear metrics (kills, quests, wins) across games.
Recognition – Performance-linked NFTs, rarity upgrades, and streaming visibility.
By aligning with these drivers, BitStat enables studios to grow retention (DAUs +50%), while players gain recognition beyond a single game.
Competitive Identity Layer
The Competitive Identity Layer allows players to establish persistent, verifiable records:
Leaderboards across Sparkball (team quests), Off the Grid (battle royale eliminations), Illuvium (arena victories).
Cross-Game Profiles consolidating stats across titles.
NFT Cards whose rarity and value reflect player performance (e.g., top ranked player - Legendary).
Guild Systems enabling cooperative and competitive structures, with recognition across seasons.
The BitStat Platform
Core Features
No-Code POST API: JSON ingestion (e.g., {"player":"ID","kills":45}), allowing any studio to integrate within hours.
Real-Time Dashboards: Player, guild, and region filters; <100ms latency via Kafka streaming.
Cross-Title Analytics: Unified visibility across multiple games.
Player-Facing Leaderboards: Optimized for web and mobile, designed for streaming visibility.
Studio Accessibility
Free Tier: For studios under 1,000 players/month.
Premium Tier: $1,000/month for larger analytics support.
Fallback Scraping: Ensures compatibility if APIs are unavailable.
Technical Stack
BitStat is architected for scale, resilience, and enterprise adoption:
Data Layer:
ClickHouse serves as the high-performance analytical database for leaderboard and gameplay event ingestion, enabling sub-second queries even at billions of rows.
Supabase manages authentication and billing, separating sensitive account data from gameplay metrics.
Streaming Layer:
Kafka powers near-real-time ingestion of gameplay data, ensuring lossless, ordered event delivery. While currently optimized for leaderboard ingestion, the event bus architecture enables future expansion into fraud detection, fantasy scoring, and live alerts.
Observability & Reliability:
Prometheus + Grafana deliver real-time monitoring of latency, throughput, and system health, ensuring 99.9% uptime and operational transparency.
Containerization & Orchestration: All backend services run as Dockerized microservices, orchestrated via Kubernetes for resilience, fault tolerance, and elastic scaling.
Frontend Layer:
Next.js deployed on Vercel provides a globally distributed, CDN-backed frontend, ensuring fast and reliable access to leaderboards and dashboards anywhere in the world.
Interfaces are optimized for both studio operations (dashboarding) and player engagement (public leaderboards).
Scalability & Enterprise Readiness:
Stateless microservices enable horizontal scaling to support multiple studios and tournaments concurrently.
The modular architecture ensures BitStat can serve both indie titles and AAA Web3 studios with the same core infrastructure.
Fantasy Esports: Season 1 (Phase 2)
Timeline: Q1 2026, 8 weeks.
Participants: 10 guilds (60 players).
Games: Sparkball, Off the Grid, Illuvium.
Metrics: Game-specific (quests, eliminations, arena wins) → aggregated into cross-game rankings.
Reward Pools
Studio-Funded Pool: $100,000 across guild competitors (Rank 1 ≈ $3,000).
NFT Pack Pool: 50,000 packs @ $5 each = $250,000 gross.
70% ($175,000) → NFT holder reward pool.
28% ($70,000) → platform revenue.
2% ($5,000) → distributed among guild players.
NFT Mechanics
$5 packs contain 5 random-rarity player cards.
Performance upgrades rarity in real-time (e.g., 90% win rate → Legendary).
NFT value appreciation is tied directly to guild/player success.

Business & Revenue Model
Stream
Season 1
Annualized (2026)
NFT Packs (28% share)
$70K
$700K
Data Fees
$6K
$120K
Total
$76K
$820K
Additional engagement pools: $100K (studio-funded) + $175K (NFT holders) + $5K (player share) = $1.95M total reward impact.
Roadmap

Partnerships (Hypothetical)
Studios: Sparkball, Off the Grid, Illuvium.
Guilds: YGG, Paladins Guild and others, onboarding thousands.
Ecosystem Partners: Immutable, Blockchain Game Alliance, LayerZero.
Risks & Mitigations
Market: NFT market volatility → diversify to analytics revenue.
Technical: Fraudulent data → mitigate via oracles + validation.
Adoption: Studio hesitancy → offer free tier and fallback scraping.
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